tag:blogger.com,1999:blog-1836223575226497749.post5915065443338126383..comments2023-05-15T07:25:33.973-07:00Comments on Standing in Fire: Sometimes the DM makes bad decisionsTalkLoudhttp://www.blogger.com/profile/08455726048466860436noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-1836223575226497749.post-83367971276293377462010-06-22T10:30:56.118-07:002010-06-22T10:30:56.118-07:00As a side note, as far as I can tell, the young ph...As a side note, as far as I can tell, the young phase spiders appear only in that adventure. They aren't in the adventure toolkit.TalkLoudhttps://www.blogger.com/profile/08455726048466860436noreply@blogger.comtag:blogger.com,1999:blog-1836223575226497749.post-82818652742760551272010-06-22T10:12:38.011-07:002010-06-22T10:12:38.011-07:00The immediate-interrupt teleportation would have b...The immediate-interrupt teleportation would have been pretty much okay if we hadn't been on narrow web-bridges. As narrow as the webs were, even the minions' one-square teleport was enough to put us in the drink, which meant we had to start our whole attack approach again.<br /><br />Because the monsters had reasonably long-range pulls and could themselves teleport freely, they could completely choose the ground of the fight, or so it seemed.<br /><br />Having said all of this, I think the changes you made were smart ones, and as long as every fight isn't that fight, we'll be fine.<br /><br />Also, we could really use a good controller. =)Anonymoushttps://www.blogger.com/profile/13333781524640845035noreply@blogger.com